Shadow Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Legendary Six Samurai - Kizan
SR Rarity
Legendary Six Samurai - Kizan
SR Rarity
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

R Rarity
Secret Six Samurai - Kizaru
R Rarity
Secret Six Samurai - Kizaru
R Rarity
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

SR Rarity
Secret Six Samurai - Fuma
SR Rarity
Secret Six Samurai - Fuma
SR Rarity
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Gateway of the Six
    UR Rarity
    Gateway of the Six
    UR Rarity
    Gateway of the Six
    Spell Continuous
    Gateway of the Six

      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

      N Rarity
      Shien's Dojo
      N Rarity
      Shien's Dojo
      N Rarity
      Shien's Dojo
      Spell Continuous
      Shien's Dojo

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

        SR Rarity
        Six Samurai United
        SR Rarity
        Six Samurai United
        SR Rarity
        Six Samurai United
        Spell Continuous
        Six Samurai United

          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            UR Rarity
            Battle Shogun of the Six Samurai
            UR Rarity
            Battle Shogun of the Six Samurai
            UR Rarity
            Battle Shogun of the Six Samurai
            EARTH
            Battle Shogun of the Six Samurai
            • ATK:

            • 1000

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.

            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            Need 48 UR

             Rarity
            Mulcharmy Fuwalos3 card
             Rarity
            Primite Another Beryl1 card
            UR Rarity
            Battle Shogun of the Six Samurai1 card
            UR Rarity
            I:P Masquerena1 card
            UR Rarity
            S:P Little Knight1 card
             Rarity
            Silhouhatte Rabbit1 card
             Rarity
            Legendary Lord Six Samurai - Enishi1 card
             Rarity
            Legendary Lord Six Samurai - Shi En3 card
            UR Rarity
            Legendary Six Samurai - Shi En2 card
            UR Rarity
            Naturia Barkion1 card
            UR Rarity
            Naturia Beast1 card
             Rarity
            Anarchist Monk of the Six Samurai3 card
            UR Rarity
            Ash Blossom & Joyous Spring3 card
             Rarity
            Tactical Trainer of the Six Samurai3 card
            UR Rarity
            Shadow of the Six Samurai - Shien1 card
            UR Rarity
            Called by the Grave1 card
            UR Rarity
            Gateway of the Six1 card
             Rarity
            Primite Drillbeam1 card
             Rarity
            Primite Lordly Lode3 card
             Rarity
            Primite Roar3 card
            UR Rarity
            Reinforcement of the Army1 card
             Rarity
            Six Strike - Double Assault3 card
             Rarity
            Dominus Impulse3 card
            UR Rarity
            Infinite Impermanence3 card
             Rarity
            Six Strike - Legendary Lord's Sextuple Impact3 card

            Main: 57 Extra: 17

            R Rarity
            1 cardGreat Shogun Shien
            R Rarity
            1 cardGreat Shogun Shien
            Great Shogun Shien
            FIRE 7
            Great Shogun Shien
            • ATK:

            • 2500

            • DEF:

            • 2400


            If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


            SR Rarity
            3 cardLegendary Six Samurai - Kizan
            SR Rarity
            3 cardLegendary Six Samurai - Kizan
            Legendary Six Samurai - Kizan
            EARTH 4
            Legendary Six Samurai - Kizan
            • ATK:

            • 1800

            • DEF:

            • 500


            If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


             Rarity
            3 cardMulcharmy Fuwalos
             Rarity
            3 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


             Rarity
            1 cardPrimite Another Beryl
             Rarity
            1 cardPrimite Another Beryl
            Primite Another Beryl
            EARTH 4
            Primite Another Beryl
            • ATK:

            • 1600

            • DEF:

            • 0


            If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Another Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster on your field or in your GY: You can add this card from your GY to your hand.


            R Rarity
            1 cardSecret Six Samurai - Kizaru
            R Rarity
            1 cardSecret Six Samurai - Kizaru
            Secret Six Samurai - Kizaru
            EARTH 4
            Secret Six Samurai - Kizaru
            • ATK:

            • 1900

            • DEF:

            • 1000


            When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


            N Rarity
            2 cardChamberlain of the Six Samurai
            N Rarity
            2 cardChamberlain of the Six Samurai
            Chamberlain of the Six Samurai
            EARTH 3
            Chamberlain of the Six Samurai
            • ATK:

            • 200

            • DEF:

            • 2000


            The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.


            N Rarity
            1 cardTune Warrior
            N Rarity
            1 cardTune Warrior
            Tune Warrior
            EARTH 3
            Tune Warrior
            • ATK:

            • 1600

            • DEF:

            • 200


            The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.


             Rarity
            3 cardAnarchist Monk of the Six Samurai
             Rarity
            3 cardAnarchist Monk of the Six Samurai
            Anarchist Monk of the Six Samurai
            DARK 3
            Anarchist Monk of the Six Samurai
            • ATK:

            • 500

            • DEF:

            • 0


            If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.


            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            SR Rarity
            1 cardSecret Six Samurai - Fuma
            SR Rarity
            1 cardSecret Six Samurai - Fuma
            Secret Six Samurai - Fuma
            WIND 1
            Secret Six Samurai - Fuma
            • ATK:

            • 200

            • DEF:

            • 1800


            If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


             Rarity
            3 cardTactical Trainer of the Six Samurai
             Rarity
            3 cardTactical Trainer of the Six Samurai
            Tactical Trainer of the Six Samurai
            EARTH 2
            Tactical Trainer of the Six Samurai
            • ATK:

            • 200

            • DEF:

            • 1200


            If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.


            R Rarity
            3 cardAsceticism of the Six Samurai
            R Rarity
            3 cardAsceticism of the Six Samurai
            Asceticism of the Six Samurai
            Spell Quick
            Asceticism of the Six Samurai

              Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


              UR Rarity
              1 cardCalled by the Grave
              UR Rarity
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                1 cardGateway of the Six
                UR Rarity
                1 cardGateway of the Six
                Gateway of the Six
                Spell Continuous
                Gateway of the Six

                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                   Rarity
                  1 cardPrimite Drillbeam
                   Rarity
                  1 cardPrimite Drillbeam
                  Primite Drillbeam
                  Spell Quick
                  Primite Drillbeam

                    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                     Rarity
                    3 cardPrimite Lordly Lode
                     Rarity
                    3 cardPrimite Lordly Lode
                    Primite Lordly Lode
                    Spell Continuous
                    Primite Lordly Lode

                      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                       Rarity
                      3 cardPrimite Roar
                       Rarity
                      3 cardPrimite Roar
                      Primite Roar
                      Spell Quick
                      Primite Roar

                        Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                        UR Rarity
                        1 cardReinforcement of the Army
                        UR Rarity
                        1 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          N Rarity
                          3 cardShien's Dojo
                          N Rarity
                          3 cardShien's Dojo
                          Shien's Dojo
                          Spell Continuous
                          Shien's Dojo

                            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                            SR Rarity
                            3 cardShien's Smoke Signal
                            SR Rarity
                            3 cardShien's Smoke Signal
                            Shien's Smoke Signal
                            Spell Normal
                            Shien's Smoke Signal

                              Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                              SR Rarity
                              3 cardSix Samurai United
                              SR Rarity
                              3 cardSix Samurai United
                              Six Samurai United
                              Spell Continuous
                              Six Samurai United

                                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                 Rarity
                                3 cardSix Strike - Double Assault
                                 Rarity
                                3 cardSix Strike - Double Assault
                                Six Strike - Double Assault
                                Spell Quick
                                Six Strike - Double Assault

                                  Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.


                                  SR Rarity
                                  1 cardAngel Statue - Azurune
                                  SR Rarity
                                  1 cardAngel Statue - Azurune
                                  Angel Statue - Azurune
                                  Trap Continuous
                                  Angel Statue - Azurune

                                    Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                     Rarity
                                    3 cardDominus Impulse
                                     Rarity
                                    3 cardDominus Impulse
                                    Dominus Impulse
                                    Trap Normal
                                    Dominus Impulse

                                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                         Rarity
                                        3 cardSix Strike - Legendary Lord's Sextuple Impact
                                         Rarity
                                        3 cardSix Strike - Legendary Lord's Sextuple Impact
                                        Six Strike - Legendary Lord's Sextuple Impact
                                        Trap Normal
                                        Six Strike - Legendary Lord's Sextuple Impact

                                          If you control 3 or more "Six Samurai" Synchro Monsters with different names (the number of monsters required to activate this card is reduced by 1 for every 6 Bushido Counters on your field): Destroy all cards your opponent controls. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can Special Summon 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or Extra Deck. You can only use each effect of "Six Strike - Legendary Lord's Sextuple Impact" once per turn.


                                          UR Rarity
                                          1 cardBattle Shogun of the Six Samurai
                                          UR Rarity
                                          1 cardBattle Shogun of the Six Samurai
                                          Battle Shogun of the Six Samurai
                                          EARTH
                                          Battle Shogun of the Six Samurai
                                          • ATK:

                                          • 1000

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                          SR Rarity
                                          1 cardCrusadia Equimax
                                          SR Rarity
                                          1 cardCrusadia Equimax
                                          Crusadia Equimax
                                          LIGHT
                                          Crusadia Equimax
                                          • ATK:

                                          • 2000

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom-Right


                                          2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                          R Rarity
                                          1 cardHaggard Lizardose
                                          R Rarity
                                          1 cardHaggard Lizardose
                                          Haggard Lizardose
                                          WATER
                                          Haggard Lizardose
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom


                                          2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                          UR Rarity
                                          1 cardI:P Masquerena
                                          UR Rarity
                                          1 cardI:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          SR Rarity
                                          1 cardLink Spider
                                          SR Rarity
                                          1 cardLink Spider
                                          Link Spider
                                          EARTH
                                          Link Spider
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                          UR Rarity
                                          1 cardS:P Little Knight
                                          UR Rarity
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                           Rarity
                                          1 cardSilhouhatte Rabbit
                                           Rarity
                                          1 cardSilhouhatte Rabbit
                                          Silhouhatte Rabbit
                                          LIGHT
                                          Silhouhatte Rabbit
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                          SR Rarity
                                          1 cardCyberse Quantum Dragon
                                          SR Rarity
                                          1 cardCyberse Quantum Dragon
                                          Cyberse Quantum Dragon
                                          DARK 7
                                          Cyberse Quantum Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                                           Rarity
                                          1 cardLegendary Lord Six Samurai - Enishi
                                           Rarity
                                          1 cardLegendary Lord Six Samurai - Enishi
                                          Legendary Lord Six Samurai - Enishi
                                          LIGHT 6
                                          Legendary Lord Six Samurai - Enishi
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.


                                           Rarity
                                          3 cardLegendary Lord Six Samurai - Shi En
                                           Rarity
                                          3 cardLegendary Lord Six Samurai - Shi En
                                          Legendary Lord Six Samurai - Shi En
                                          DARK 6
                                          Legendary Lord Six Samurai - Shi En
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1900


                                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.


                                          UR Rarity
                                          2 cardLegendary Six Samurai - Shi En
                                          UR Rarity
                                          2 cardLegendary Six Samurai - Shi En
                                          Legendary Six Samurai - Shi En
                                          DARK 5
                                          Legendary Six Samurai - Shi En
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1400


                                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                          UR Rarity
                                          1 cardNaturia Barkion
                                          UR Rarity
                                          1 cardNaturia Barkion
                                          Naturia Barkion
                                          EARTH 6
                                          Naturia Barkion
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1800


                                          1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                          UR Rarity
                                          1 cardNaturia Beast
                                          UR Rarity
                                          1 cardNaturia Beast
                                          Naturia Beast
                                          EARTH 5
                                          Naturia Beast
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1700


                                          1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                          UR Rarity
                                          1 cardShadow of the Six Samurai - Shien
                                          UR Rarity
                                          1 cardShadow of the Six Samurai - Shien
                                          Shadow of the Six Samurai - Shien
                                          EARTH
                                          Shadow of the Six Samurai - Shien
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 400


                                          2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.



                                          SHADOW SIX SAMURAI Decks in MASTER DUEL








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